Custom Immersive Virtual Reality Games to Promote Motor Skills, Functional Mobilityand Fitness in Ambulatory Youth with Cerebral Palsy: A Feasibility Study
Virtual Reality to Promote Fitness and Functional Mobility in Youth with Cerebral Palsy (8-16 years old) Who Walk With or Without a Device
Sponsor: NA
Enrolling: Male and Female Patients
Study Length: 1 Days
Clinic Visits: 1
IRB Number: AAAT5409
Contact: Margaret E. O'Neil: 212-305-6991 / mo2675@cumc.columbia.edu
Additional Study Information: Ambulatory youth with cerebral palsy (CP) aged 8-16 years old are invited to participate in a virtual reality (VR) game play session to learn about youth motivation and satisfaction with VR to promote fitness and mobility. The session will be approximately 2 hours and will be conducted in the Programs in Physical Therapy (PT) PACE Lab @ 617 W. 168th St., Third floor. If you are interested in learning more about this project please contact Dr. Maggie O'Neil in PT. email: mo2675@cumc.columbia.edu; Phone: (W): 212-305-6991; (C): 215-370-6958
This study is closed
Investigator
Margaret O'Neil, PT, PhD, MPH
Do You Qualify?
Does your child have cerebral palsy? Yes No
Is your child able to walk independently with or without a device? Yes No
Is your child between the ages of 8 - 16 years old? Yes No
Has your child had orthopedic or rhizotomy surgery in the past year? Yes No
Has your child had Botox injections in the past 6 months? Yes No
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You may be eligible for this study

Place Holder




For more information, please contact:
Margaret E. O'Neil
mo2675@cumc.columbia.edu
212-305-6991